League Start Harvest
Early Game SSF SCKill Harvest monsters with your ignite proliferations as they spawn.
Difficulty
Low
Investment
Low
Profitability
Average
Why this works for RF
The start focuses on Jun for EXP and good item drops. We take eater altars for quant, and later add Harvest which we can use to make early currency in trade league or craft the Elder helmet or Shaper shield. Another benefit of this strategy is that it's extremely easy to sell the lifeforce.
What will brick it
- Don't select altar modifiers that lower your resistances below cap or reduce your recovery
Atlas tree, in stages
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Kirac + Map Drop Chance, then Jun (Betrayal)
Start by getting your map drop nodes to improve your atlas progression speed, with a bit of Betrayal for the early XP and gear. Then add eater altars for the powerful eldritch currencies and bubblegum currency. Make sure you don't take altar mods that lower your resistances below cap or reduce your recovery.
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Add Harvest
We start taking Harvest here since lifeforce is so important for early crafting (especially for your Elder helmet and Shaper shield). If you get eater altars before you do the Harvest in a map, taking quantity is a big increase to lifeforce drops.
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Finish the Atlas
Finish the atlas tree by taking all the generic power - quantity, map modifier effect, scarab drops, etc. I'd suggest using scarabs at this point too, if your build can handle the extra-tanky Harvest mobs.